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Hamfist McMutton

24
Posts
A member registered Dec 15, 2016

Recent community posts

The communication between the game and the player needs to improve. Playing this left me unsatisfied, it just doesn't feel as good as I wanted it to feel.

Rest of feedback.

Are you going to reupload this at some point? Would have liked to try it.

This is a really enjoyable game, I'm glad to have spent time with this!

Rest of feedback.

Please try not to make the same mistake as HM2. Lots of times I died I was calling bs on being shot from positions I had no chance to defend against.

Rest of feedback.

I like where this is going. Enemy design is a strong suit of yours.

Rest of feedback.

Not much of a game concept. So far the only entry I would consider dishonest trash.

Rest of feedback.

Good entertainment value, but could use a visual overhaul and a more pumping soundtrack.

Rest of feedback.

The most urgent thing to work on right now are the player controls, especially jumping. Currently it's hard to call them pleasant. Keep going.

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Still a long way to go. I like the pitch and setting, but you desperately need to work on your control scheme.

Rest of feedback.

Can't start it. Don't have LOVE installed and the .exe is missing love.dll

Not much to say. Desperately needs auto-fire. Going near the left and right edge glitches the spawned projectiles.

Can't start your game, no button on my mouse or keyboard is considered "Start" by your titlescreen.

Visually appealing, but so far the gameplay is just bland.

Rest of feedback.

You definitely have the right instincts for this kind of game.

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The only time I died fast was heading towards an enemy head-on. Speaking of fast: This game wants to be fast. Please make it fast.

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Surprisingly difficult. Rune recognition isn't perfect, but far exceeds my expectations.

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It's one of the most advanced game on agdg right now and you know it. Move along.

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Potential in this one. Really need to give those weapons more juice though. FPS needs weapons with juice.

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Better than expected.The placeholder music fits surprisingly well.

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Overall not bad at all, but the controls could do with a redesign. Liking what I've seen so far.

Rest of feedback.

Gun needs more kick when standing on the ground. Bunnyhopping with backwards firing in the circular area shouldn't be stopped by the doorframe.

Interested in seeing where you will take this.

Rest of feedback.

Very good game, has a great feel to it. Definitely agreeing with the points already made in the other comments.

Here's some more feedback.